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AI 摘要
Ethan Mollick 获得 Opus 4.8 早期访问,对其印象深刻。他展示了 Opus 4.8 一次生成的 twigl 着色器,通过纯数学程序化生成了无限延伸的新哥特式塔楼城市,部分淹没于暴风雨海洋中,伴有大浪。整个过程完全由数学驱动。
Fable: "create a visually interesting shader that can run in twigl-dot-app make it like an infinite city of neo-gothic towers partially drowned in a stormy ocean with large waves." "Make it better"
All of this is procedurally generated.
I had early access to Opus 4.8. Was impressed by it. Here is Opus 4.8's one shot of "create a visually interesting shader that can run in twigl, make it like an...